Share Five Nights At Freddys AR: Special Delivery

Five Nights At Freddys AR: Special Delivery

Five Nights at Freddy's AR: Special Delivery looks and feels more real than previous games in the series.

How to Join In

Source of light

To turn on the flashlight in AR mode, tap the button in the bottom-right part of the screen. Static will be more obvious with animatronics, but it will also drain a person's battery over time. When they turn it on, 3% of their battery will be used right away.

When the player is looking for light or dark pieces, the flashlight brings them closer. Shadow Remnant will stop moving as soon as you turn off the flashlight. It also has the potential to assist in removing Shadow Bonnie. When the player isn't in a fight or using the current battery from a leftover deposit, it will charge right away.

Controlled Shock

By giving it a controlled shock, one can turn off a nearby robot. But a managed shock won't work until a robot walks up to the player and takes off its mask. You can't use a controlled shock again right away after using it. So, the person is less likely to use it too much or at the wrong time. 10% of the battery's power is used every time it is used. Some interactions with computer-controlled animatronics, like with Mangle and Ballora, don't manage shock. To turn them off, you have to use other methods.

How long can a battery keep going?

Batteries give both the lights and the controlled shock the power they need to work. When you turn on the flashlight for the first time, it will use 3% of the power, and it will keep doing this as long as it is on. A managed shock will use up 10% of the battery. When you're talking to a robot, a dead battery won't charge, and when you're not talking to a robot, it will charge slowly.

If the battery loses less than 10% of its power during the exchange, it falls into one of two groups. If the person has extra batteries, he or she can charge the battery to about 70% and keep playing. If the player doesn't have any extra batteries, they won't be able to stop the robot from hitting, and when their power runs out, they'll get a scare.

Freddy Fazbear's mask

By putting on the Freddy Fazbear mask, the player can scare away toys that move on their own. The player always has to wear a mask when the toys go crazy. They will still scare the person, even if they turn away. Depending on the toy's moving parts, you may or may not need to look away from the mask when you're wearing it.

Dressing up a picture booth

In the photo booth game, players can take photos of what they do with the animatronics. With this, you can move, turn, and change the size of any toy robot suit you own. You can also buy up to 71 frames for your photos to change how they look. Each shot costs between 175 and 245 Faz-Coins.

XP's way of doing things

The player gets 20–30 XP after each fight, but only 1–2 XP if they lose. When the person gets a certain number of XP, they will move up a level.

Have fun and best of luck!

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